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Welcome to King's Fable Page :
Fable™ is a ground-breaking role-playing adventure game from Peter Molyneux, in which
your every action determines your skills, appearance, and reputation.
Create your life story from childhood to death. Grow
from an inexperienced adolescent into the most powerful being in the world. Choose the path of righteousness or dedicate
your life to evil.
Muscles expand with each feat of strength; force of will increases with each work of wit. Obesity
follows gluttony, skin tans with exposure to sunlight and bleaches bone-white by moonlight.
Earn scars in battle
and lines of experience with age. Each person you aid, each flower you crush, each creature you slay, will change this
world forever.
Fable: Who will you be?
The annual Game Developers Conference offers
much more than an awards show, hour-long speeches by industry big wigs, and drunken schmoozing in the lobby of the Fairmont
Hotel. No, there are also a few games shown here at this game show, and the ability to take a peek at Big Blue Box's Fable
turned out to be one of the best reasons to make the trip out to San Jose this year.
Players will control an ever-evolving avatar in Fable. Nearly every action made in the
game will be remembered and somehow affect the way world and other NPCs react to the main character in future encounters.
Thus as players progress through the action-RPG, much of their experience will be dependant upon the way they choose to act.
My tour began in Bowerstone, the largest city in the world of Fable. Of course, the first thing a young man
does when entering a giant, fantastical city is hit the local pub. This one happened to be filled with townspeople who were
basking in the glory of a local hero named Briar Rose who had obviously performed some impressive deeds as a nearby table
was covered in trophies and other trinkets that proved her worth. In fact, when my character attempted to speak to her, she
merely shrugged me off as a lesser hero not worthy of praise… or anything else, for that matter.
Renown is one
of the most important stats in Fable. Being well known will provide the hero with many bonuses, as NPCs will recognize
him and be more likely to offer assistance. Players can expect to gain renown by completing quests. Just how much they earn
will often be determined by the use of the "boasting stone." While standing upon said rock, the player can make certain claims
about the outcome of the upcoming quest. Is it possible to finish without using a single potion? Maybe the quest can be completed
wearing nothing but underwear. If successful, extra experience will be rewarded. But if the mission is a failure, the hero
may soon be known as, "the one who makes false promises."
Luckily, there were a few other suitably attractive women
near the bar which gave me the opportunity to test out one of the game's most intriguing features: flirting. With a few simple
button presses, my hero - a term I'll use to describe my character, regardless of what Briar Rose might think - made a series
of gestures that caused the woman I was facing to quickly turn and retreat. When I attempted to use the same technique to
woo one of the other women in the pub, I received a much more positive response. The game allows relationships between the
player and NPCs to blossom. Of course, this will take a certain amount of attention and gift giving on the part of the player.
Persistent gamers will be rewarded with a wife and possibly even children. Those who wish to remain unattached, beware.
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Fable's economy is rather interesting, as well. Local merchants
will allow players to buy and sell merchandise, as is the standard. But additionally, a "wanted" tab in the store interface
will display items that are currently out of stock or being requested by the store's owner. If a particular shop is in need
of apples, for example, the player can choose to travel to a nearby town and purchase them to sell back to the owner for a
profit. Also, it would be possible to intercept the delivery of apples to the store by killing the deliveryman, stealing the
shipment, and returning to the store to reap the rewards.
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/directed by/
*Nosferatu and arthas*
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